3D Gaussian Splatting (3DGS) continues to gain momentum as a compelling approach for visualizing, editing, and animating point clouds in Blender. Now, the developers of the have unveiled a major update that significantly expands the functionality of this workflow—offering new ways to convert, paint, bake, and export 3DGS objects. In this article, we'll dive deep into the exciting new features, explain how they benefit artists, and touch on why they mark a significant milestone in Blender's ongoing integration of 3D point cloud workflows.