In January 2024, KIRI released . This was made possible in collaboration with and his team, and it was the first attempt to make 3DGS more applicable in widely-used applications as the native PLY point cloud file was hardly accepted and visualized correctly in any rendering engine. This method worked by running a separate algorithm on top of the existing splat, reconstructing surface meshes from the depth map analyzed from the generated gaussian splat result. While this method worked to an extent, the light and depth data was often inaccurate and resulted largely inconsistent results, with featureful objects being converted into mesh files with much higher fidelity than their featureless counterparts.